Yesterday I downloaded Sculptris, ZBrush-like sculpting software. Pixologic said about it: Sculptris provides an excellent gateway into the exciting world of 3D. It’s features are easy to learn, even for someone with no experience in digital art, yet robust enough … Continue reading →
Hello. I haven’t posted here for years. Well mainly because I am really busy developing my latest game, serious and big game, called Haarmu. But that’s not the point of this post. 1 day : 22 hours : 7 minutes … Continue reading →
This was a pretty interesting Sunday. This week I started learning about Blender. I did a little scene, just testing and experimenting with different Cycles features. Today’s render, I call it “mind’s place”. Click to enlarge.
I started this new year with the wish to bring Boxner (passed 1000 downloads on Google Play, wooohoo!) on Windows Phone. So, as you can see it is working. Although there is a lot of work and polishing to do, like … Continue reading →
“Kindness” is my new Android game. I just started developing it. Some of the things that are implemented: – Camera System, – Touch controls – Importing levels from HGSedit, my little level editor, – Character animation It’s a game about … Continue reading →
Here are some breaking things that happened with my game development life in this year: January – April | I learned more about Java programming language and Android OS. Imagined a world called Boxner, my second Android game. May – June … Continue reading →