DirectX11 learning journey – #1

Besides working on my tower defense game (SILENT VOID)  for mobile phones (Unity engine), I decided to slowly start learning about DirectX11 APIs, especially Direct3D. Each day I will take the slice of my free time (I am planning 2 hours) and use it to finally make something cool with DirectX11. I don’t care if it’s hard or how much time I need.

If you do track my progress please know that I won’t be able to post screenshots each day. But I will try to report progress as often as I can.  Also I do have some basic experience with Direct3D9 so I hope that will help me. And yes, that image you see, is my first screenshot with created window, device and the swap chain.